1Take off. Dock: hold to run, let go at the red edge. High board: hold to walk, hurdle and bounce, let go at the bottom. Or flip the board toggle to backward or armstand. Rope: hold to swing, let go on the way out.
2Flip. Hold FRONT or BACK and he spins; let go and he stops and lines up for the water. The shape button (bottom left) sets tuck, pike or straight: slower spins are worth more.
3Real dives. Facing forward, FRONT is a forward dive and BACK is a reverse (gainer). Facing backward, BACK is a back dive and FRONT is an inward. Watch the board on those.
4Extras. Hold SUPERMAN to fly flat (let go before the water). SAILOR pins your arms: a Sailor Dive, a Pencil, or fall back stiff for a Dead Man. Swipe sideways to twist.
5Or go for the splash. Stay tucked into the water for a cannonball, or hold CAN OPENER all the way in for an even bigger one.
Three jumps per spot. Three judges: the Wife (tough), the Kid (generous) and Gary (gives everyone a 2, unless you flop).
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Turn your phone sideways
Cannonball! plays in landscape. Turn your phone and the game picks up right where it is.
Use that if your phone's rotation lock is on. Then hold the phone sideways with the top to your left.